If you want a special archery, you need to replace an old ranged ability. New abilities can only be made from old ones. But if I want all monks to have Healing II at gold, is there an easier way to do it instead of copying Angel and changing all of its stats a LOT of times?Ĥ) Is it possible to make all spheres have 5,5,5,5 spells per level? Does anyone know the spell distribution in 1.4? They say close to 5,5,5,5 I was wondering if Earth Specialists are sure to get Basilisk now?ĥ) How can Wizard skills be changed? Like modify Explorer back into costing 1 pick instead of 2 as it is in 1.4 unoffical patch? What about spell research costs?ġ. I'm doing my first mod (I’m really new to Modding), for fun really, and I have some questions.ġ) How can I make a new ability? I wanted to do Elven Archery, with long range and magic damage, and still keep the old archery skill of course I've seen this on some mods before, and I know there are editors made by the community members I wanted to know if there is an ‘easy’ way to do this because I lack some time to delve into editors, and programming it’s not my area of expertise -)Ģ) Is there a way to make heroes shoot arrows, etc further? Is it true mounted units get less range? Like an elven archer shoots farther than Torgal hero, or an Engineer farther than a hero with Fire pistol?ģ) I made Chaplain with leadership copying brain and changing it’s stats and image.
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